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 | |  | | Components of All Radio Transmissions.
The following is the rough breakdown of a Transmission so you can understand what goes where and why.
A. Callsigns
Every type of unit, every type of squad, and every type of Command Element has a different Callsign. Just from the Callsign name itself you can usually tell what type of Unit that is, whether its a Mechanized Infantry Squad, or perhaps an Attack Helicopter Squad. Callsigns are very important to know so you have an idea of 'whose who in the zoo'. Specific Callsigns types are discussed later in this tutorial, just at this point understand that everyone on the Radio should have a Callsign.
B. Initiating Traffic
When sending Traffic the FIRST thing you should always say is the RECEIVING CALLSIGN. It allows everyone to know whom your trying to contact and thus allowing you to send Traffic effectively. The SECOND thing you should say is YOUR CALLSIGN.
(e.g. SQUAD 1, THIS IS SQUAD 2.)
If the Receiver hears you, their own acknowledgment is very simple. All they have to say is one of two things, Either the RECEIVING CALLSIGN can say their own Callsign only (e.g. SQUAD 1.) or they can say the proword SEND after they've already said their Callsign. (e.g. SQUAD 1, SEND)
This is the most CRUCIAL instance in any Traffic, If the Receiver doesn't know your talking to them they could just quickly be killed by that enemy you attempted to warn them of.
C. Message
The meat and potatoes of any transmission. Once you establish contact with the Callsign you wish to speak to there are a few things you must remember otherwise your good to just speak. Keeping in mind the ABCs though. The FIRST thing to remember is that BEFORE EACH TRANSMISSION, ENSURE YOU SAY YOUR CALLSIGN!
The SECOND thing to remember is to ensure you say OVER at the end of each transmission. In some cases if the end of your sentence is understood then it may not be required, however, saying it is better than not.
(e.g. SQUAD 2, DID YOU GET THAT BACONATOR FROM BURGER KING YET, OVER.
SQUAD 1, ROGER, OVER.
SQUAD 2, OK.....WHERES MINE, OVER.
SQUAD 1, THE DOG ATE IT.
SQUAD 2, ROGER, YOUR DEAD.)
D. Ending Traffic
The SENDING CALLSIGN is responsible for ending the Transmission. There is only one exception and that is if the Receiver was a higher 'Rank/Position/Command' then that of the Sender. This is very simple, all you must do is at the end of your last message in which you expect no reply from once the Traffic is basically finished, insead of OVER, just say OUT. HOWEVER, DO NOT SAY OVER AND OUT! Its just not proper Radio Procedure and is...well.... Dumb.
(e.g.SQUAD 1, NEGATIVE, OVER.
SQUAD 2, YOU WILL BE, OUT.)
Types of Frequencies and Proper Utilization (TS/I-G/MBL)
In-Game Communications.
Squad Level Communication is just that. It is the lowest form of communication in game and does not require Callsigns for individuals, just use names of persons within the squad. Although the only point I am going to make with respect to Squad Level chat is if the Squad Leader is talking, MAINTAIN SILENCE UNTIL HE/SHE IS FINISHED!
Squad Leader to Commander Communication should be the most commonly used type of any. This is considered the LOWER MEANS for all intensive purposes.
Speaking directly to the Commander is how 75% of all your communication as a Squad Leader should be. The remaining 25% is there for times when you must use TeamSpeak or Ventrilo to coordinate with other Squads and Assets. The following is a list of Reports and Returns that should be sent through the LOWER MEANS to the Commander.
Teamspeak or Ventrilo.
Teamspeak or Ventrilo will be the primary Support and Asset Coordination means. This is refered to as HIGHER MEANS because on it you can get a hold of all the Squad Leaders and the Air Assets. Keeping in mind that everyone can hear your Traffic, the ABCs of Communication have never been more important, so keep your Communications approapriate!
| | |  | |  |
 | |  | | There are 3 ways we communicate within the SeaWolves Virtual Military
Command. The main way Socom members communicate with each other to organize games is via ventrilo (sometimes
xfire or email). Socom members do not allow members to have the same Callsign (xfire nickname) as this can
lead to confusion when keeping records and scores of other members involved. Check the Socom website to be
sure that your callsign has been added to the Socom Members page. By this time you will have received an email
from the Socom training staff giving you instructions on how to proceed; along with the requirement you will
need to meet and how to get there.
For Xfire, it is recommended that you use a different nickname specifically for your membership in Socom (as it
will be listed on the member roster). For Ventrilo, you MUST have the most recent client version of ventrilo listed
on the Ventrilo website, as previous versions of ventrilo will not work with our server.
VERY IMPORTANT: WHEN USING XFIRE AND EMAIL, DO NOT SEND MASS MESSAGES to members within SOCOM as most members do not
want to be included in these types of messages.
At all times, you are responsible for updating your info on your user profile. If you change e-mail address,
Xfire nickname, or any personal info, you must immediately update your profile and advise your Chain of Command so
that email lists can be updated. You can update your profile data from the main page by selecting the EDIT YOUR
PROFILE link.
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